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Re: FAO: The Invisible Wizard

Posted: Wed Jan 16, 2008 1:41 pm
by Pervert
I've never heard Glarthir express an interest in the sex lives of 14-year-olds.

Sorry to take so long to answer, Sammy, but I've been, ah, playing Oblivion. By avoiding Kvatch, I've been able to keep Oblivion Gates from sneaking in anywhere else.

As a pacifist, I should be ashamed of being Master of the Fighters' Guild. As someone with a conscience, I should be disgusted at being head of the Dark Brotherhood.

Re: FAO: The Invisible Wizard

Posted: Wed Jan 16, 2008 1:45 pm
by Sam Slater
Correct!

Here's another two (kind of)

The Jermaine Brothers = Magoo and jj


Re: FAO: The Invisible Wizard

Posted: Wed Jan 16, 2008 1:49 pm
by diplodocus
thats one of the probs with the game, if you are in a big melee it's easy to twat someone friendly - which is a fucker on the divine crusader quest, bring on the dark brotherhood


Re: FAO: The Invisible Wizard

Posted: Wed Jan 16, 2008 1:50 pm
by Pervert
But which is which?

Re: FAO: The Invisible Wizard

Posted: Wed Jan 16, 2008 1:50 pm
by Sam Slater
You got it on PC diplo?


Re: FAO: The Invisible Wizard

Posted: Wed Jan 16, 2008 1:51 pm
by Pervert
The amount of times I've gone to Rockmilk Cave to kick some black bow bandit ass and ended up accidentally killing Mazoga . . .

Re: FAO: The Invisible Wizard

Posted: Wed Jan 16, 2008 1:52 pm
by diplodocus
aye, had it a couple of years

currently replaying with all the add ons, personally was a bigger fan of morrowind, oblivions a bit too easy and i'm not too keen on the levelling sysyem


Re: FAO: The Invisible Wizard

Posted: Wed Jan 16, 2008 1:54 pm
by Sam Slater
Magoo is the pissed one for definate. The other's too sensible for jj, but still, they remind me of those two!

By the way, you can close the first Oblivion gate, and reclaim the City of Kvatch without any other gates opening. Just don't talk to Martin and let him sit in the camp at the bottom of the hill. The other gates only open when you start taking him back to Weynon Priory to speak with Jeoffre(sp?). Martin will stay at the camp until you start to speak with him.


Re: FAO: The Invisible Wizard

Posted: Wed Jan 16, 2008 1:55 pm
by Pervert
Good tip, cheers.

Re: FAO: The Invisible Wizard

Posted: Wed Jan 16, 2008 1:57 pm
by Sam Slater
I know what you mean. Still, playing Morrowind now does make it look dated, graphically.

Have you got any mods installed? AWS is good. It's a weather mod which means that it starts getting dark around 8:30pm rather than 7pm, and the nights are DARK. You can't see a fucking thing at night in the woods, while in the vanilla game it was too bright.