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Re: Waltons thread to be used for Night nights

Posted: Fri Oct 19, 2007 9:01 pm
by Trumpton
Could we get this thread up to it's 500 max tonight/this morning?


Re: Waltons thread to be used for Night nights

Posted: Fri Oct 19, 2007 9:02 pm
by Sam Slater
Modifications to the game?

Make the cities, or wilderness, or the people, or the clothing, books, anything look better.

For instance, I have a mod that makes the lights on houses come on when it's dark. So if you're walking around a city at night, it looks like people are home.


Re: Waltons thread to be used for Night nights

Posted: Fri Oct 19, 2007 9:05 pm
by Trumpton
Wazza'll have kittens when he sees what's happened to his baby.


Re: Waltons thread to be used for Night nights

Posted: Fri Oct 19, 2007 9:08 pm
by Pervert
Ah, no, nothing like that.

I'd quite like someone to bring out a game of similar scope, with various little and big missions, but leave the monster element out of it. It's a lot of fun wandering around and exploring, helping folk out. And for money-raising ease, slaying vampires (at 250 gold pieces a bloodsucker) is a fine way to keep yourself solvent.

Re: Waltons thread to be used for Night nights

Posted: Fri Oct 19, 2007 9:14 pm
by Sam Slater
Aye, I like just taking a ride on my horse on a sunny day.

I hate brown bears.

for mods. I warn you. Modding oblivion to improve it is just as addictive.


Re: Waltons thread to be used for Night nights

Posted: Fri Oct 19, 2007 9:18 pm
by Pervert
Cheers, Sam. I'll check that site out.

Worse than clanfears, brown bears, goblins and minotaurs----imperial guards that catch you when you're sneaking in somewhere. I have hit my head on the roof jumping when this voice comes from nowhere.

Re: Waltons thread to be used for Night nights

Posted: Fri Oct 19, 2007 9:20 pm
by Trumpton
Or puppies.


Re: Waltons thread to be used for Night nights

Posted: Fri Oct 19, 2007 9:26 pm
by Sam Slater
Agh.........well, you know when you steal something, or accidently assault someone in the wilderness, and magically a guard 300 miles away knows you've committed a crime? Well there's a mod that makes it more realistic.

With the mod, if you accidently assault someone and no one's around then if you scarper pretty fast, no one finds out.

Here's a few faces I created in the facegen:

[IMG]http://img292.imageshack.us/img292/762/bretimpnordwelfoo4.th.png[/IMG]


Re: Waltons thread to be used for Night nights

Posted: Fri Oct 19, 2007 9:28 pm
by Pervert
The latest one was class. A former captain I'd got kicked out for corruption came at me with a knife, and when I defended myself the imperial watch joined in kicking the crap out of me.

Thank heaven for saving the progress of games.

Cheers for the advice, and the link, Sam.

Re: Waltons thread to be used for Night nights

Posted: Fri Oct 19, 2007 9:31 pm
by Trumpton
That's me off to the land of nod now. Sam, looks like you're on your own.

Night night.